Saturday, 15 October 2011

Missile Launchers

Description: The missile launcher will be the top part of the turret and will be from where the missiles are fired.
Missile Launcher Elements: Each of them (a total of four, but just going to make one and mirror the rest) will be box shaped and will have the main body, the barrel, a protective shield and the "skin" details.
Primitive used: A box.

First I am going to create a Box and I am going to use a cylinder and the BOOLEAN tool to create the hollow barrel inside the cannon. My plan is to make the turret with a total of four missile launchers. The missile launchers will be made from a box where the barrel is going to be. Then I am going to modify the top part of the box to make it longer, round and curvy. Before I use the Boolean tool I am going to align the box and the cylinder in order to place the cylinder in the centre of the front face of the box. I am going to move the cylinder a bit outside from the box and then I am going to apply the Boolean tool using the cylinder as operand B.



I am now going to work on the barrel of the missile launcher. I will extrude the polygon of the inside of the cannon and scale and move its vertices to make a sub-barrel. I want to do this because I am going to take the barrel out of the launcher to expand its end. It is a bit difficult to explain with words so I am just going to do it and show some screen captures. The downside is that this is going to create many edges and polygons that will not be seen, but once again, this model will not exported to any game engine. Also I am going to use the CHAMFER tool in the edges of the end of the canon to give it a round shape.



Now I am going to focus on the box that forms the body of the missile launcher. I am going to move and scale edges around until I get the shape I want. I will also extrude the top faces of the box a couple of times because I am going to move the resultant vertices in order to curve the outer side of the missile launcher. I will add a frame around the missile launcher which I will achieve simply extruding polygons from the "walls" of the rocket launcher and scaling them up.



The only problem I found to the BOOLEAN tool is that sometimes, after picking operand B and applying the Boolean, the original object, the one that stays, creates more edges and I am not completely sure why this happens. But I know that when you use the Boolean tool the objects STOPS BEING AN EDITABLE POLY so I need to convert the object again.  



Now I will add a "side shield" to the missile launcher. I will extrude the outer side of the launcher and I will model the shield from the resultant polygons.



Missile Launcher!


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