This means that even if I might change small things from it if I feel anything needs to be changed, the big part of the animations is completed, edited and uploaded in Youtube.
This does not mean that I will stop posting in the Blog as I still need to say some important things about the process I went through to complete the animation but from now on I will be focusing a bit more in my other two modules.
Thoughts
I am very happy with the overall process of the animation and this subject is definitely something that I will keep working on by myself to improve my skills in 3ds Max and 3d modelling & animation. It was my first time using 3ds Max and doing 3D models to animate them after, and I think I have been learning a lot about different methods for modelling, texturing and setting up scenes to animate.
I am satisfied with the final result of my work and I am glad that I got a taste of what making a 3D animation from scratch feels like. Nevertheless, when comparing my work with other animations in Youtube I can clearly see that I am far away from a "decent" animation but I'll keep working to improve my skills and I am sure that in some years I will be able to create very cool stuff.
From the game designer point of view I think I have acquired enough skills to create my own meshes (probably not characters yet) that I can import to UDK and use in future projects. Also, I am happy that I have developed my skills in animation which from now on I can use to create my own game intros and all sorts of in-game cinematic.
The Animation:
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