For the two scenes where the camera is inside the cockpit I wanted to add a camera shake to simulate the turbulences during the flight.
To do this I have created lines with bumps which later became the paths for the cameras to follow which created a slight vibration during the animation. However, I tried to apply camera shake while editing the animation in Sony Vegas Pro, just to be able to compare both results. After some tests the result of this second technique was way better.
I am working on the edition of the animation already (I have all the scenes except the credits) so during the edition I applied camera shake.
Camera shake in Sony Vegas Pro is almost like animate the camera. What I did was to set different key frames moving the focus of the camera. The result was a very credible and noticeable shake effect. Also, I needed to zoom in the focus (which is simply to make it smaller) of the camera so I did not get any black borders in the final result.
As you can see in this screen capture, the focus is easily moved and rotated and they key frames work exactly as in 3ds Max or UDK's Matinee.
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